You can customise your skillset as well, adding extra inscriptions to your weapons that add new effects to your moves. They unlock at different levels, meaning you've got time to figure one out before you have to deal with the next. There are menus galore, for crafting, auctions, dungeons, dreams, and tournaments. There's a sense that in the first few hours you're just scratching the surface of the basic mechanics, and it's clear that there's a weight to proceedings that gets heftier as you go. Sometimes it leads me up over hillocks I can't actually climb, and it disappears after a while, forcing you to jump back into your questbook to make it appear again.īut the game is adding more and more complexity with each step, and it's welcome. The dotted quest-line, which is often a little confusing as well. Most notably I got stuck in a pond, couldn't find a way out, managed to shuffle under a bridge, and eventually had to pay some currency to jump back to one of the game's fast travel portals. I've encountered a couple more glitches and bugs in the last couple of days. Hopefully that's something that's going to become more and more obvious as I get deeper into the game. Sure, it's a cartoon-ish fantasy MMO, but so far it feels like it's got more of an identity of its own. It follows the same WoW-aping template of the original, but less slavishly. And now I'm off to find a captain who's going to take me somewhere, hopefully to more adventure. This all culminated in me getting a swanky weapon, and a few new skills. I killed some spiders and some rats, fought some mutants, and then killed a boss that looked a bit like Bane if Bane had gone through a blender. There are two to choose from, and I picked Cliffside. You can hold more skills here, as well as potions and other consumables.īashing through the starting area is a pretty easy introduction to proceedings, as you might expect. You've got a pouch as well, accessed by tapping an arrow when you're in combat. These can be swapped out for different moves as you learn more. One of them is your standard attack, the other three are skills you learn as you play. There are four buttons in the bottom right of the screen that let you deal damage. Also I want a pet, so I hope I can get a pet. I went for a big pink lizard called Brian, and picked hunter as my class.Įveryone knows that hunters are the coolest because they have bows and arrows. I found sliding the easiest to get to grips with, especially when your taps are often leading you into the unknown.Īfter that you select a character of your own. You move the camera around by swiping, and can either tap or slide to move around. It's a decent introduction to the controls and mechanics. The game starts off with a prologue of sorts, which sees you playing a powered-up character who grabs a hammer, smashes up an ogre, and then destroys a crystal heart. On my iPad Air the draw distances for enemies and environmental objects are pretty small, and it's actually possible to back away from a combatant, make the enemies disappear, and then have to fight fully respawned versions of them when you wander back to the correct area. The second thing you're going to notice about Order & Chaos Online 2 is that that beauty comes at a price. It's a feast for the eyeballs, all bright colours and flashing lights and gloomy caves. The first thing you're going to notice about Order & Chaos Online 2 is how good it looks. We'll be updating regularly, so make sure you come back to check on our progress, and to see whether we like Gameloft's latest.Ĭlick here to jump to the latest part. Ongoing, full of impressions as we get deeper into the game, and probably with some really funny jokes thrown in for good measure. Instead we're going to be doing a review diary. It's a huge MMO, so giving you our impressions after a couple of hours of play would be a disservice to you. We're trying something a little different with our review of Order & Chaos Online 2: Redemption.
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